How to Run Week 0
- Start with the graphic novel for story context.
- Send students into the 3D Office to solve six clues.
- Require one evidence explanation before each Aha reveal.
- Use the debrief only after students have attempted the clues.
This page holds the non-player-facing content that was removed from the student flow: instructional notes, family guidance, diagnostic findings, production recommendations, and support resources. Students should mainly use the Home, Graphic Novel, 3D Office, and Debrief pages.
Student pages now avoid diagnostic language, standards language, prompt factory content, development notes, redundant buttons, and non-lesson resource links. The Teacher button preserves those resources here.
The site is now much closer to a playable narrative-learning prototype than a decorated worksheet. The strongest improvement is the 3D Mystery Office: students explore first, select clues, explain evidence, and only then unlock the explicit learning reveal.
The current loop works because it uses story pressure before the learning label. Each case should continue to make the academic skill feel like a detective action: proving, grouping, repairing, observing, connecting, and sequencing.
button or a elements.pointer-events:none so they do not act like fake buttons.index.html as a student landing page.teacher.html for adult-facing content.Continue with this version as the Week 0 playable prototype. Do not add more static pages until the player loop is tested with a child user. The next professional jump should be interaction depth, not more content volume.
The current CSS/JavaScript room is the right low-risk prototype. The next step is a Three.js version with camera controls, real 3D models, collision zones, interactive evidence objects, audio cues, save states, and fallback 2D accessibility mode. The educational design should remain the same: explore, notice, choose, explain, reveal.
The Week 1 student page reuses the same 3D JavaScript office system with new 4th-grade readiness case files: main idea/detail evidence, place value, fractional measurement, matter properties, source selection, and algorithm sequencing.
Open Week 1 Student MapThe Week 1 route now starts with a responsive student map that reads the Week 1 progress saved by the 3D Office. Students can see the next environment before entering the 3D case room.
Open Week 1 MapWeek 2 teaches students to separate useful evidence from false leads. The student-facing activities remain narrative-driven; explicit skill language is reserved for reveals and this teacher page.
Open Week 2 Map · Open Week 2 3D Office
Implementation marker: Week 2 content and image batch added.
Week 3 increases challenge by asking students to identify key details, use multi-digit reasoning, classify angles, connect structures to functions, compare historical sources, and debug a longer path. Keep teacher explanations off the student route until after each case is attempted.