Teacher Command Desk
Adult / facilitator view

Teacher Desk

This page holds the non-player-facing content that was removed from the student flow: instructional notes, family guidance, diagnostic findings, production recommendations, and support resources. Students should mainly use the Home, Graphic Novel, 3D Office, and Debrief pages.

Lesson Use

How to Run Week 0

  • Start with the graphic novel for story context.
  • Send students into the 3D Office to solve six clues.
  • Require one evidence explanation before each Aha reveal.
  • Use the debrief only after students have attempted the clues.
Family Support

At-Home Questions

  • What clue did you notice first?
  • What evidence proved your answer?
  • What did the Aha reveal teach you?
  • Which badge was hardest to earn?
Navigation Cleanup

Player View Changes

Student pages now avoid diagnostic language, standards language, prompt factory content, development notes, redundant buttons, and non-lesson resource links. The Teacher button preserves those resources here.

Professional Diagnostic Summary

A. Executive Verdict

The site is now much closer to a playable narrative-learning prototype than a decorated worksheet. The strongest improvement is the 3D Mystery Office: students explore first, select clues, explain evidence, and only then unlock the explicit learning reveal.

B. What Should Stay

C. What Should Go

D. What Needs to Be Added Next

E. Implicit Teaching Scorecard

Narrative integration:
Strong prototype
Implicit-before-explicit:
Strong
Student UX clarity:
Improved
Graphic affordance clarity:
Improved
Accessibility:
Functional, needs playtesting
Production readiness:
Prototype plus

F. Narrative-Driven Game Loop Review

The current loop works because it uses story pressure before the learning label. Each case should continue to make the academic skill feel like a detective action: proving, grouping, repairing, observing, connecting, and sequencing.

G. UI/UX and Technical Findings

H. Priority Sprint Plan

  1. Add sound and micro-animation feedback for each badge unlock.
  2. Replace some multiple-choice interactions with drag-and-drop or object manipulation.
  3. Build a teacher review mode that displays each student explanation.
  4. Prototype one Three.js room with camera controls, collision boundaries, and glowing clue objects.

I. Specific Implementation Changes Applied

J. Final Recommendation

Continue with this version as the Week 0 playable prototype. Do not add more static pages until the player loop is tested with a child user. The next professional jump should be interaction depth, not more content volume.

3D Game Possibility

Future JavaScript 3D Path

The current CSS/JavaScript room is the right low-risk prototype. The next step is a Three.js version with camera controls, real 3D models, collision zones, interactive evidence objects, audio cues, save states, and fallback 2D accessibility mode. The educational design should remain the same: explore, notice, choose, explain, reveal.

Week 1 Build Added

Week 1 Case Map

The Week 1 student page reuses the same 3D JavaScript office system with new 4th-grade readiness case files: main idea/detail evidence, place value, fractional measurement, matter properties, source selection, and algorithm sequencing.

Open Week 1 Student Map
Week 1 Student Map Added

Map + 3D Office Flow

The Week 1 route now starts with a responsive student map that reads the Week 1 progress saved by the 3D Office. Students can see the next environment before entering the 3D case room.

Open Week 1 Map

Week 2 — The False Lead

Week 2 teaches students to separate useful evidence from false leads. The student-facing activities remain narrative-driven; explicit skill language is reserved for reveals and this teacher page.

Open Week 2 Map · Open Week 2 3D Office

Implementation marker: Week 2 content and image batch added.

Week 3 Teacher Notes — Numbers in the Fog

Week 3 increases challenge by asking students to identify key details, use multi-digit reasoning, classify angles, connect structures to functions, compare historical sources, and debug a longer path. Keep teacher explanations off the student route until after each case is attempted.

Week 4 Teacher Notes — The Locked File

Week 4 focuses on claim/evidence, equivalent fractions, angle classification, signals and responses, civic cause/effect, and if-then logic. Keep explanations locked until students attempt each case.