The Midnight Case Files
Student Story ยท Week 0

The Last 3rd-Grade Clue

Before the fourth-grade vault opens, Ace, Doc, and Sparks must solve six old signals hidden across the Midnight Office. Read the story, notice the clues, then enter the 3D office to help the team close the case.

Graphic novel page showing the Midnight Team discovering the final third-grade clue.
Page 1: The final clue appears on a rainy night before summer camp.
Graphic novel page showing the five clue rooms and the mystery beginning.
Page 2: The caseboard reveals the clue rooms.
Opening Scene

The Envelope Under the Door

Rain tapped the windows of the Midnight Office. A muddy envelope slid across the floor and stopped at Ace's shoes. No name. No return address. Only one message:

Evidence first. Names later.

Doc opened her notebook. Sparks adjusted his goggles. The caseboard flickered, and six clues began to glow.

Detective move: do not guess. Look for the clue that proves your answer.
Evidence Desk

The Muddy Window Note

A sentence in the note may prove how someone entered the room.

Number Bureau

The Locker Combination

Equal groups hide the code to the locked cabinet.

Fraction File

The Broken Moon Map

A missing moon piece shows what one part of a whole can mean.

Forensics Lab

The Strange Powder

Doc must separate what can be observed from what is only a guess.

Cold Case Archive

The Community Map

Old records connect places, people, and purposes.

Code Room

The Three-Step Signal

The machine will only unlock when the steps are in the right order.

Your Turn

The Shade has left the clues, but the team needs your detective thinking. Enter the office, open each glowing marker, and explain how you know.