The Muddy Window Note
A sentence in the note may prove how someone entered the room.
Before the fourth-grade vault opens, Ace, Doc, and Sparks must solve six old signals hidden across the Midnight Office. Read the story, notice the clues, then enter the 3D office to help the team close the case.


Rain tapped the windows of the Midnight Office. A muddy envelope slid across the floor and stopped at Ace's shoes. No name. No return address. Only one message:
Doc opened her notebook. Sparks adjusted his goggles. The caseboard flickered, and six clues began to glow.
A sentence in the note may prove how someone entered the room.
Equal groups hide the code to the locked cabinet.
A missing moon piece shows what one part of a whole can mean.
Doc must separate what can be observed from what is only a guess.
Old records connect places, people, and purposes.
The machine will only unlock when the steps are in the right order.
The Shade has left the clues, but the team needs your detective thinking. Enter the office, open each glowing marker, and explain how you know.